1. Vectors: The Foundation

Before we can talk about motion, we need to understand vectors. These are mathematical objects that have both magnitude (size) and direction.

    • Example: Imagine a bird flying 5 km north. We can represent this flight with a vector 5 units long, pointing upwards (north).
  • Adding Vectors: Imagine walking 3 meters east, then 4 meters north. You haven’t walked 7 meters in total; you’re 5 meters away from your starting point in a northeast direction! This is vector addition. We use the triangle law or parallelogram law to add vectors geometrically.

    • Example: A plane flies 100 km east, then encounters a wind blowing 50 km north. To find the plane’s final displacement, we add these two vectors.
  • Resolving Vectors: It’s often useful to break a vector down into components along the x and y axes. This is like finding the “shadow” of the vector on each axis.

    • Example: If that same bird is flying 30 degrees north of east, we can resolve its velocity into an eastward component and a northward component.

2. Projectile Motion: A Classic Case

Now, let’s talk about throwing things! When you throw a ball at an angle, it follows a curved path – that’s projectile motion.

  • Key Components: We can break down the ball’s initial velocity into horizontal and vertical components.

    • Example: Imagine kicking a football at an angle of 45 degrees. The ball’s initial velocity has both a horizontal and a vertical part.
  • Horizontal Motion: Ignoring air resistance, the horizontal velocity stays the same throughout the flight. Why? No horizontal force is acting on it!

    • Example: If you kick the football with a horizontal velocity of 10 m/s, it will keep moving horizontally at 10 m/s until it hits the ground.
  • Vertical Motion: Gravity pulls the ball downwards, giving it a constant downward acceleration. This affects the vertical velocity.

    • Example: The football’s vertical velocity will decrease as it goes up, become zero at the highest point, and then increase downwards as it falls.
  • Trajectory: The combined effect of these horizontal and vertical motions creates a parabolic path.

    • Example: The path of the football is a parabola. The range (how far it travels horizontally) and maximum height depend on the initial velocity and angle.

3. Uniform Circular Motion: Going Round and Round

Think of a merry-go-round. Each horse is moving in a circle at a constant speed, but its direction is constantly changing. That’s uniform circular motion.

  • Velocity: Even though the speed is constant, the velocity is not, because velocity includes direction!

    • Example: A horse on the merry-go-round might have a constant speed of 5 m/s, but its velocity is constantly changing as it goes around.
  • Acceleration: There’s an acceleration towards the center of the circle, called centripetal acceleration. This is what keeps the horse moving in a circle.

    • Example: If the merry-go-round suddenly stopped, the horse would fly off in a straight line tangent to the circle. The centripetal acceleration prevents that!

4. Relative Motion in 2D: A Moving Perspective

Remember relative velocity? We can apply that in two dimensions too.

  • Example: Imagine a boat trying to cross a river with a strong current. The boat has a velocity relative to the water, but the water itself has a velocity relative to the ground. We need to combine these to find the boat’s actual velocity relative to the ground.

Key Takeaways:

  • Vectors are essential: Master vector operations – addition, subtraction, resolution.
  • Projectile motion is common: Understand the independent horizontal and vertical motions.
  • Circular motion is everywhere: Grasp the concept of centripetal acceleration.
  • Relative motion adds complexity: Consider the motion of multiple objects from different perspectives.

Formula Sheet

Theory